Working from audience preference research throughout ideation and refined design to market acceptance, evolving the design iteratively.
It is not enough that we build products that function, that are understandable and usable, we also need to build products that bring joy and excitement, pleasure and fun, and, yes, beauty to people’s lives. Creativity is to discover a question that has never been asked. If one brings up an idiosyncratic question, the answer he gives will necessarily be unique as well.
If one brings up an idiosyncratic question, the answer he gives will necessarily be unique as well.
Working from audience preference research throughout ideation and refined design to market acceptance, evolving the design iteratively.
Designing with a long-term view by considering the complex socio-technical matrix the audience and the project is embedded into.
Utilising the pragmatic model of experience design by considering both hedonistic (visual) and heuristic (functional) aspects.
Following the standards of accessibility, including WCAG and usability guidelines, and helping adoption by setting up visual and interaction hierarchy.
Bringing together stakeholders with different abilities and backgrounds, and welcoming different frames of references to enrich the experience.
For lasting impression and engagement, considering past heuristics and future impact as well during the design process.